So you want the MZF source code...
A version of 32 bit MZF which supports EnvyMUD 2.0 is available. You have to get
the regular MZF32.ZIP and then this file to use it. The file is MZFE2-32.ZIP and
is 277,237 bytes. Click here-www.
MZF16-95b is 439,012 bytes. Click
here-www.
MZF32-95b is 389,834 bytes. Click
here-www
This version is for Windows 95/98/NT (NT works with 3.5x or 4.0 Intel-only)
This version was zipped with WinZip '95 which is why you see a long file name in
the .zip.
Rainman has reported a minor bug in MZF 0.94c where 'P' resets get ignored by the renumber command. So if you have a zone in which objects get reset inside other objects, you will need to edit by hand the vnums after you renumber.
MZF fill fail with a GPF fault if an object is reset onto a mobile with an illegal wield-position. (This would happen if you were loading a zone for a MUD with extra wield positions.) Thanks Rainman for pointing this out.